![]() 10th Levelįor some subclasses, it might look like they get nothing but for those subclasses this is actually an important power boost. Some classes that go against the ribbon ability for 7th level include arcane archer, eldritch knight, and cavalier. This ability builds on the flavor of any abilities gained at 3rd level. Unlike 3rd level, 7th level is largely a ribbon feature though some subclasses will provide a small combat ability if the 3rd level ability was a smaller power boost than alternate subclasses. This level may only provide a single feature or provide several smaller power boost features along with a ribbon ability. It’s a big deal for any fighter and defines the rest of the class features they receive. Champions get a large critical hit range, battlemasters and arcane archers get additional dice for their damage, cavaliers can make more attacks, samurai are better at hitting things and eldritch knights get spellcasting. This is a very important level for the fighter as it begins defining them as a fighter as well as provide a power spike in the damage that they can deal. ![]() I will be using the subclasses featured in the Player’s Handbook and Xanathar’s Guide to Everything as examples as we begin building this subclass.īeginning, let’s go over the basics of a fighter subclass. These subclass features provide the flavor and real crunch to the class as the other features they get simply provide combat bonuses like rerolling a failed save or taking additional attacks. SubclassesĪ fighter subclass provides features to a fighter at specific levels: 3rd, 7th, 10th, 15th, and 18th level. This is important for their customizability, though their power level isn’t likely to be affected by it unless they pick up specific feats to ensure they are better combatants. One of the most important things a fighter gets is they gain access to two additional Ability Score Increase features. The class offers a lot of flexibility in creating a character… so long as that character focuses on being a martial badass. They could create a knight of the round table decked out in plate mail, a robin hood like figure who steals from the rich and gives to the poor (after taking a wee percentage), or anything in between. The fighter class is an all martial class focused on weapon and armor proficiency and allowing a player to design a variety of different types of fighters. There might be certain circumstances where a ribbon ability has some use in combat, though it is not designed around that but do not expect to use them in such circumstances. Ribbon abilities aren’t weighed against other ribbon abilities because the power level of a character is judged based on their combat expertise, not how good they are at persuading the king to give up their throne. This would include abilities like thieves’ cant, gaining proficiency in a language, skill or tool, or anything else that is a better fit for Roleplaying or Exploration. ![]() ![]() Ribbon abilities are simply abilities that provide flavor and are more of ‘show-offs’ that don’t provide mechanical advantages in combat. Abilities are anything a character has that gives them mechanical features to be used in combat, this is Extra Attack feature, spellcasting, or similar abilities that show up in combat. There are two different types of abilities that characters are given: abilities and ribbon abilities. Different Styles of Abilitiesīefore we get started, let’s first talk about character abilities. This fighter subclass takes some components of other fighters and is heavily influenced (read: stolen) from Brian McClellan’s Powder Mage Trilogy. I decided to start with the fighter, not because it is easier than any other class to make subclasses for, but rather because I’ve been tinkering around with a subclass and figured I could show you my process for refining it and getting it all pretty. Today I’m going to do something new, I’m going to show you my process for creating homebrew subclasses and figured I’d start with the fighter.
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